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- Hello All,
-
- Okay, everyone is still talking about the construction of this game and
- I think I may have the solution. First of all we go with Mr Giark`s
- plan, lots of simple game-types tied together. Secondly, we choose
- two(2) characters, say a guy & a girl. These characters allow
- 2-player-simultaneous play like beat-em-ups, sonic-style race to the
- other end of the screen, SpyVsSpy maze/run-around shooting each other, &
- split screen adventure/collect-em-up style games.
- As a script writer I realise we need an over-arching story to bind the
- games together. Something as simple as 'You have been warped over to
- this strange land. With the help of your friend, or by yourself, get to
- the portal at the end with the gems(or any items) to warp back home'.
- Now you could add a bit of 'dynamism' by having the two players hate
- each other, so that that the games are kill or be killed by the other
- player, but as a final word to kids (god bless `em & I know you all have
- friends or relatives with `em) make the final stages of the game
- 'cooperative' to say to the younger audience, 'Great things can be
- achieved if we work together'. You know it`s kind of an underlying
- theme to this whole Amos-list discussion.
- Okay there`s some more food for thought. I think this kind of structure
- will allow modular programming, a slick storyline, continuity, and
- political correctness.
-
- Flame on if you must.
-
- Cheers, Andy, GEOSYNC -O- MEDIA
-
-